A collection of spatial interactions, metallic UI treatments and motion prototypes: from reactive 3D models and stellar maps to inventory systems and custom loaders. All clips were recorded from working prototypes built on Apple platforms.
Stellar maps built at low level, two‑finger rotation as a starship wheel, SpriteKit particles, reactive 3D assets that respond to device motion and speed, layered transitions for depth, discovery flows device state synchronization (Mac+iPhone reactive through silent notifications) and a resource/timer system.